Weapons

Melee Weapons Chart

Weapon Damage Conceal
Saps (+) Str +1 P
Clubs (+) Str +2 T
Knives Str +1 J
Foils, Rapiers Str + 2 T
Saber, Katanas Str + 2 T
Swords Str +3 T
Two-handed Swords Str +5 N
Small Ax Str +2 T
Large Ax Str +3 N
Stake (*) Str +1 T
Klaive Str + 2(++) J
Grand Klaive Str +4(++) T
  • Weapon: Your character may use other items as weapons (meat cleaver, pencil, razor, chair). Apply the listing above that approximates the weapon used.
  • Concealment: P = Can be carried in pocket. J = Can be hidden in a jacket. T = Can be hidden in a trench coat. N = Cannot be concealed at all.
  • (+) Blunt objects inflict bashing damage unless targeted at the head (See Combat Maneuvers). If so, they may inflict lethal damage.
  • (*) The attacker must target the heart (difficulty 9).
  • (++) This is a silver weapon; Garou cannot soak this damage.

Ranged Weapons Chart

Type - Example Damage Range Rate Clip Conceal
Revolver, Lt. - SW M640 (.38 Special) 4 12 3 6 P
Revolver, Heavy - Colt Anaconda (.44 Magnum) 6 35 2 6 J
Pistol, Lt. - Glock 17 (9mm) 4 20 4 17+1 P
Pistol, Hvy. - Sig P220 (.45 ACP) 5 30 3 7+1 J
Rifle - Remington M-700 (30.06) 8 200 1 5+1 N
SMG, Small(*) - Ingram Mac-10 (9mm) 4 25 3 30+1 J
SMG, Large(*) - HK MP-5 (9mm) 4 50 3 30+1 T
Assault Rifle(*) - Steyr-Aug (5.56mm) 7 150 3 42+1 N
Shotgun - Ithaca M-37 (12-Gauge) 8 20 1 5+1 T
Shotgun, semi-auto - Fiachi-Law 12 (12-Gauge) 8 20 3 8+1 T
Crossbow (**) 5 20 1 1 T
  • Damage: Indicates the damage dice pool. Firearms deliver lethal damage against mortals. The type of damage may vary against supernatural enemies.
  • Range: This number represents the practical shot range in yards (difficulty 6). Your character may fire at twice this distance, but attacks are considered long range (difficulty 8).
  • Rate: The maximum number of bullets or three-round bursts a gun ca fire in a single turn. This rate does not apply to full-auto or strafing attacks.
  • Clip: The number of shells a gun can hold — the +1 indicates a bullet can be held in the chamber, ready to fire.
  • Concealment: P = Can be carried in pocket. J = Can be hidden in a jacket. T = Can be hidden in a trench coat. N = Cannot be concealed at all.
  • (*) Indicates the weapon is capable of three-round bursts, full-auto and strafing.
  • (**) Crossbows require five turns to reload. A character may use a crossbow to attempt to stake a creature with a targeted shot.

Miscellaneous Weapons Chart

Type Damage Rate Notes
Holy Water 1 Agg. vs. Supernaturals (Excluding Hunters and Mages) 1 damage per round Cannot be soaked with Fortitude
* These ranged items, unlike firearms, do not add successes to their damage pools.