The twin faces of a character's archetype, Nature and Demeanor, point at aspects of his personality that lie beyond and beneath any specific aptitude or knowledge. Nature is the 'Big Story' about a character: When everything else fails or falls away, this is what is left. This thing that most drives him in the face of all adversity. His Nature. Demeanor is the essence of the character's own outward personality. Sometimes, it is identical to the Nature, when the character simply is what he appears to be. In other cases, it can be quite different, whether through deliberate deception, self-denial on the part of the character, or the accumulation of cover stories and partial truths that define many people. The character's inner-nature does matter in play, and not just for the reason of roleplaying completeness. The Willpower trait measures a character's available mental, physical, and spiritual reserves for moments of greater than usual effort. Over time, the character can draw on these reserves and they can run out. Significant accomplishments in accord with the character's Nature are the key to restoring lost Willpower. Briefly, when the character achieves the kind of thing toward which his Nature drives him, one or more points of spent Willpower become available in the character's Willpower pool again.

Keep in mind that Nature and Demeanor are guidelines and summaries, and not set-in-stone ways that seal off all possibilities.

"As above, so below…" runs the alchemical axiom, and you believe it. There is more to be learned in the lab and the library than anywhere else, and the results are so much clearer in those venues. You are a student of the mysteries, a dabbler into metasciences, and an explorer of forgotten lore. What's more, you believe that the answers to everyday problems, both mundane and esoteric, are found in the operations that one performs magically. You are rational and methodical, relying on careful consideration and an implicit (if not entirely consistent) logic.
Quest: Whenever a breakthrough gives you a greater understanding of the magical axioms which allow supernaturals to function, you gain Willpower.
Ban: Never participate in social games or other "distractions" when there is work to be done in the lab.

Your sense of purpose goes beyond your own needs; you try to create something of lasting value for those who will come after you. People need many things, and you gain satisfaction by providing whatever you can. You are the type of person who makes an effort to build something of value: to found a town, create a company or in some way leave a lasting legacy. Many American pioneers were Architects by Nature.
Quest: Whenever you create or establish something of importance or lasting value, you gain a Willpower.
Ban: Never work towards a goal that will destroy something that someone has put their time and effort into. You may only improve on it.

There's no substitute for hard work, no matter what anyone says. Ultimately, you know that nothing is ever accomplished unless people are willing to toil at it, tirelessly getting the job done. Other people may flit about, with their intrigues and their love affairs, but in the end, it's sweat, tears, and blood which get the job done, and any person who says otherwise has no idea what he's talking about, as far as you're concerned. You don't labor for glory, but for the pride of a job well done, and it's almost impossible for you to be at peace with a project still incomplete, tugging at the corner of your mind. You're not afraid of heavy labor, and regard the calluses on your hands as a badge of honor. You are proud of your work, but not arrogant towards anyone, as long as they have respect for your toil.
Quest: Whenever your labor at a task at the expense of yourself finally pays off with success, you gain a point of Willpower.
Ban: Never rest easily until your current projects are complete.

The Artiste is interested in art for art's sake. The ability to create is what elevates humans above the animals. The Masters knew this and rejoiced not just in the glory of human form, but in the gift of expression given only to humans. The Artiste thrives on the reception and digestion of her art — and usually the acceptance of it as well. Poets, playwrights, painters, composers and other such romantic demonstrative sorts are Artiste Archetypes. They can typically be found in Parisian and Budapest coffee or absinthe houses, university quads and dilapidated brothels or hostels serving as communes.
Quest: Whenever you manage to 'reach' an audience through something you've created, you gain a point of Willpower.
Ban: Never do something that would undermine a work of art. Your own or that of someone else.

Life is a learning experience, and you always strive to improve yourself. Every obstacle is a potential opportunity, and you rarely rest on the laurels of past accomplishments for very long. This means that you spend most of your time pursuing different goals. Unlike the Virtuoso, your aspirations tend towards gaining general excellence, rather than mastering one particular field. You view the pursuit of a goal to be just as important as obtaining it. As a result, others may see you as a jack-of-all-trades but a true master of none, someone who abandons projects once he becomes bored with them. The challenge of learning the new thing is what interests you, so your accomplishments are likely to be diverse, but not entirely noteworthy.
Quest: Gain Willpower every time you overcome an obstacle.
Ban: Never pass up a learning opportunity.

You wouldn't have to keep such secrets if everyone wasn't trying to use your history, your opinions, and your true feelings against you all the time. But everyone wants in to your life, mostly to manipulate you, and the best way to avoid this is to reveal as little as possible. Everyone keeps secrets, and you don't necessarily see a reason to lie; whose business is it anyway, aside from yours? Others may see you as a distant loner, or a mysterious plotter, but you're mostly trying to keep them from manipulating you. Odds are if someone reveals how they really feel to you, they're either lying to manipulate you or a fool who hasn't learned the way the world really works yet. Maybe you'll give them a pointer, as long as it doesn't tip your own hand to do so.
Quest: Whenever you manage to reveal nothing while under scrutiny, regain a point of Willpower.
Ban: Never reveal your thoughts to others; never place too much trust in those who do.

It's your way or the highway. You want to be in charge, and seek prominence for its own sake, not necessarily because you have the organization's best interests at heart or have the best ideas, though certainly you think both of those things are true. You may genuinely believe that others are incompetent, but ultimately you crave power and control. You are likely to justify your authority through imagined or real threats, and though your leadership may be solid, you also brook no argument from those with equally valid alternate viewpoints.
Quest: Regain a point of Willpower whenever you achieve control over a group or organization involving other individuals.
Ban: Never tolerate disobedience or disrespect.

You must always be in the forefront - always the first with a piece of news, a dance or fashion trend, or a discovery in the arts. Nothing pains you more than hearing news secondhand, or someone else telling you about a hot new band. New discoveries are your life, and you devote a great deal of time and effort to keeping up with things. After all, if you're not in the forefront, you're nowhere.
Quest: Whenever you are the first with a piece of news or some other significant discovery, you regain a point of Willpower.
Ban: Never allow distraction to sway you from your course, when you know that a piece of fresh news might be at stake.